
Vector Foods icons
6 EPS + JPG Preview | 1,37 Mb
Publisher: Microsoft Press
Language: English
ISBN: 0735626405
Paperback: 272 pages
Data: Oct 2008
Format: CHM
Description: Just as a race car team analyzes every aspect of car and driver data to optimize endurance and speed imagine your potential if you could optimize every aspect of daily coding activities with Visual Studio! The author a member of the Visual Studio team for five years has identified 251 tips to help you do just that. In her own words, There was much about Visual Studio I didn t know…until I had to learn and test it ALL. What I discovered is that although Visual Studio has a lot of options, it isn t endless and it doesn t have to be overwhelming. In fact, Visual Studio can be mastered and in this book I show you how. Performance enhancements begin in the editor, and include every other feature you touch when coding in the IDE. This book collects, illustrates, and categorizes the tips and tweaks you can apply right now to help optimize your daily routine and productivity

Mathematics for Game Developers
Product Description
Mathematics for Game Developers is just that—a math book designed specifically for the game developer, not the mathematician. As a game developer, you know that math is a fundamental part of your programming arsenal. In order to program a game that goes beyond the basics, you must first master concepts such as matrices and vectors. In this book, you will find some unique solutions for dealing with real problems you’ll face when programming many types of 3D games.
Not only will you learn how to solve these problems, you’ll also learn why the solution works, enabling you to apply that solution to other problems. You’ll also learn how to leverage software to help solve algebraic equations. Through numerous examples, this book clarifies how mathematical ideas fit together and how they apply to game programming.
About the Author
Christopher Tremblay lives in the California Bay Area where he works for Motorola building a 3D graphics engine for cell phones to empower the next-generation games. He holds a degree in Software Engineering from the University of Ottawa, Canada, and is currently a semester away from a mathematics degree. His work in the games industry includes game AI, core-networking, software rendering algorithms, 3D geometry algorithms, and optimization. Although most of his work is PC-based, a fare amount of it was done on embedded devices ranging from bottom-line TI-calculators Z80 and 68K Palm processors up to speedy PocketPC strong-arm processors with games such as LemmingZ.

designProVideo – Photoshop CS4 105 – Digital Photography Workflow
420 Mb | 3 Hours | English | RS
Digital Cameras have made it easier than ever to take great pictures. But even with the best camera, it takes a bit of work with Photoshop to really get the most out of your images. Small issues like lens flares or dust spots can quickly ruin a photographic moment, and it’s often necessary to remove the “digital haze” that comes with photos that are too light or dark to perfectly reflect the scene you captured.
Table of contents
Chapter 1: Bridge CS4
…Section 01: Importing Photos
…Section 02: Viewing & Evaluating Photos
…Section 03: Organizing Your Photos
Chapter 2: Adobe Camera Raw (ACR)
…Section 04: Understanding Raw Workflow
…Section 05: Advanced Camera Raw Edits
Chapter 3:Photoshop CS4
…Section 06: Photoshop Setup
…Section 07: Enhancing Color & Tonality
…Section 08: Retouching Techniques
…Section 09: Perspective Correction Techniques
…Section 10: Additional Retouching Techniques
…Section 11: Sharpening & Output Considerations